The BFT (Battle Force Tank) is equipped with a total of 18 weapons.
The BFT is by default, equipped with an unlimited supply of Rapid Fire Pulse Guns (RFPG), as well as a High Explosive Mortar Cannon.
Each weapon can be upgraded to a "secondary", and more powerful, weapon.
The launchers are scattered across all 6 campaigns of the game.
Each weapon can only hold a fixed capacity of ammo before maxing out.
These ammo can be picked up on the field by eliminating specific enemies of the weapon it is using.
Click on the name of the weapon to view more information, as well as where it can be found in game.
RFPG/ERFPG
High Explosive Mortar Cannon/ Molecular Distortion Mortar Cannon
Napalm Cannon / Freon Cannon
Proximity High Explosive Mine/ Proximity Molecular Distortion Mine
High Explosive Remote Mine/ Proximity Molecular Remote Mine
Laser Sabre/ Laser Designator
Arc Sabre/ Sonic Burst Cannon
Lock On Missile Launcher/ Tether Guided Missile Launcher
Lock On Practical Nuke Launcher / Tether Guided Practical Nuke Launcher
Monday, July 13, 2015
Welcome!
Hi!
I've been playing Zipper Interactive's Recoil since it first came out, and I still play it occasionally.
For those who have been playing it still, hats off to you, old is gold.
I've compiled some useful information for you Recoilers, and hope that it'll be of use.
I'm still in the midst of compiling data! So check back once in awhile.
You may leave comments if you have anything to ask!
Cheers!
I've been playing Zipper Interactive's Recoil since it first came out, and I still play it occasionally.
For those who have been playing it still, hats off to you, old is gold.
I've compiled some useful information for you Recoilers, and hope that it'll be of use.
I'm still in the midst of compiling data! So check back once in awhile.
You may leave comments if you have anything to ask!
Cheers!
Wednesday, July 1, 2015
Proximity High Explosive Mine/ Proximity Molecular Distortion Mine
Proximity High Explosive Mines
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Proximity Molecular Distortion Mines These Proximity Molecular Distortion Mines can be found in campaigns 2 to 6, they can be obtained from VTOL-s, but are not dropped by Power Planters. |
Locations:
Proximity High Explosive Mine Launcher :
The HE-Mine Launcher can be found in 2 locations in campaign one.
The launcher is hidden in the lighthouse during mission 1, just left of the BFT prior to the beginning of the campaign.
After destroying the lighthouse, head towards the beach and locate the pinkish barrel-like structure on the ground and use it as a ram. Once you have gathered enough speed, drive towards the barrel and you will launch yourself up the platform. Another alternative is by launching a HE-Mortar on the ground, using the crater formed as a form of ram. After succeeding on jumping up onto the platform, slowly move towards the launcher, but be weary of the steep terrain ; you might fall into the water! Grab a Nano-Canister from either the crane that has a crate hanging from it, or from the drainage area near the force field power control. If you happen to fall in the water, hurry and circle the platform of the lighthouse, and make your way back to shore.
Location A of HE-Proximity Mine Launcher, Island Storm Location B is located before the second mission. After hitting the blue switches that grants entry to the missile command posts, the giant door will slowly lowers itself. The pathway between you and the new area of the command post has a wired mesh on the ground. Destroying it will allow you to drop down into the 'basement'. After eliminating a few enemies, you'll see the HE-Proximity Mine Launcher just by the corner. |
Location B of HE-Proximity Mine Launcher, Island Storm |
Proximity Molecular Distortion Mine Launcher:
The launcher is located at campaign 2, before mission one, with two possible ways go from there.
If you're afraid on missing out on this upgraded version of the HE-Proximity mine, you may towards the north east of the network lab. By sticking close to the walls of the mountains towards the left side, you will notice that there is an opening in the mountain side, just close to the water. You can make a quick jump into the water and track towards dry land. Through a little bit of inspecting, you will find the mine launcher in the middle of the pathway. After obtaining the weapon, you may make your way down towards the path to continue your mission.
The second method, involves having exploring this area once you're equipped with the amphibious technology. During mission 4, from the foundry, you may swim straight towards the opening of the lake, making a right turn before hitting the mountain. You'll encounter a Napalm Turret, and an odd structure there. Swimming towards that direction will lead you to the same location.
Proximity Molecular Distortion Mine Launcher in Dust & Metal |
Trivia!
-The mines appear to be very small in size, but upon launching, they grow in size, almost 3x it's normal size.
-These mines have limited range of which they can be tossed, often the cross heirs not functioning as well as other projectile weapons like mortars and missiles. This makes it extremely hard to toss mines far. However, pointing the cross hairs up and driving the BFT forward to give a little momentum seems to have an additional distance effect on these mines.
-The mines sometimes explode when enemies are nearby, but no visible, causing recoil damage to the BFT.
-HE-Proximity Mines and mines planted by the Power Planter cannot be differentiated. The only way to differentiate is only by stepping on one.
-The mine launcher uses the same look for all 4 mines in the game, proximity and remote. It would only be logical if the BFT could use one launcher to launch all the 4 different types of mines, rather than finding the specific launchers to perform such functions.
-Proximity Mines can be used to substitute remote mines in mission 4 of campaign 4, Cold Kill Chaos, whereby instead of tossing remote mines into the power plant's vents, you can toss Proximity Mines. However, missing the vent will result in the mines self-detonating.
Napalm Cannon/ Freon Cannon
Freon Ammo
The Freon Burst Tank can be found in campaigns 3 to 6, collected from the VTOL, or by eliminating the Frozen Rovers. Each ammo, like the Napalm, usually comes in a bundle of 10.
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Location:
Napalm Cannon:
The Napaln Cannon can be found during the second mission of campaign one. The cannon is located at the lower right area of the trench, facing from the command post's perspective. The cannon is guarded by a ATK-77, so bear in mind before picking up this flaming weapon.
Location for Freon Cannon, Thermal Meltdown |
Trivia!
-The Napalm Cannon has a flame sprouting from the tip of the muzzle, while the Freon Cannon doesn't.
-During combat, while using the Napalm Cannon on enemies, the burning flames can still be seen on dead enemies though the have been destroyed, often involving the flame floating on midair.
-The Napalm Cannon doesn't operate underwater on sub-mode. However, if you run out of ammo, the BFT will still switch to the Napalm Cannon, being operational underwater, strangely.
-The Napalm Cannon has a turret the shape of an orb, with a muzzle sprouting out in the middle. It shoots flaming Naplams through the air, burning unsuspecting vehicles travelling through the area.
-The Freon Cannon turns enemies and the BFT to a shade of pale lavender, rendering the vehicles frozen and unable to move. While immobilizing enemies' tanks, you can shatter them into pieces by ramming into them, but the enemy tanks can't perform this feature on the BFT.
Rapid Fire Pulse Guns/ Enhanced Rapid Fire Pulse Guns
Locations:
Enhanced Rapid Fire Pulse Guns :
The ERFPG can be found in 2 places, location A straight off the spot where the BFT begins it's mission.
Upon dismounting, turn backwards and fire at all the panel pieces, or windows, on the right side of the shed. The shed will begin to open. Enter the shed and move towards the right, the ERFPG will be at the corner for your immediate use.
Location A for ERFPG |
Location B of ERFPG is not far from the location A. Upon turning left after discounting, move towards the force field power control located then on your right, destroy the Raider and the Scout, the force field, and pick up the ERFPG.
Location B for ERFPG |
Trivia!
-The RFPG has a slightly 'less powerful' firing sound to it, while the ERFPG seems to pack a more powerful firing sound to it.
-RFPGs and ERFPGs can ricochet off both HE-Mortars and Molecular Distortion Mortars the moment you fire time at a certain angle.
-Combining either the RFPG or ERFPG with another secondary weapon can lead to fast kills, such as Napalm Cannons.
-The ERFPG is used by a few enemies, mainly:
Raider,
Robot Defense Unit X-1000,
ERFPG Turrets in several campaigns,
Helicopter,
Power Plant A's giant turret
Central Core's Triangular Turret.
High Explosive Mortar Cannon/ Molecular Distortion Mortar Cannon
High Explosive Mortar Ammo HE-Mortar ammos can be found lying around on the battlefield, dropped by the VTOL, or dropped by a ATK-77 (Armored Tank Killer). |
Molecular Distortion Mortar Ammo Molecular Distortion Mortar ammos can be found lying around on the battlefield, dropped by the VTOL, or dropped by a ATK-88. |
Locations:
HE-Explosive Mortar Cannon:
HE-Explosive Mortar Cannon is equipped to the BFT together with the EFPG.
Molecular Distortion Mortar Cannon:
The Molecular Distortion Mortar Cannon is located at the top of the slope prior to the Power Plant.
Before landing on the shores of the Power Plant area, check the left area after the tight turns guarded by Water Launchers. Turn towards the left, while clearing enemies and turrets, you'll come across 2 shelters. The right one nearest to the tower has the Molecular Distortion Mortar Turret.
Molecular Distortion Mortar Cannon on Dust & Metal |
Trivia!
-Mortars fired from ATK-s can be destroyed by the BFT, vice-versa, enemies can destroy mortars fired by you, usually using energy weapons such as Laser Sabres, Arc Sabres, and sometimes even by Lock On Missiles.
-Both the ATK-77 and ATK-88 looks very similar, making it almost impossible to tell the difference between the two tanks.
-The mortar cannons allow you to have a good aim over far targets, such as turrets. Pointing using the cross heirs allows you to have better aims compared to weapons such as Laser Sabres, Arc Sabres, and Mines.
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